Engineered to embed.

A binary SDK with an encapsulated public API, designed so your build never inherits our dependencies and your release never inherits our DLL conflicts.

Public API in one screen

Platforms and runtime

Public API in one screen

The SDK surface is intentionally small. CbctSegmentation owns model loading and inference. VolumeBuffer carries the input volume and geometry. LabelBuffer returns the segmentation result in the same physical frame so your renderer, viewer, or downstream workflow stays in control.

Platforms and runtime

We package for Windows and Linux, targeting NVIDIA workstation GPUs used in OEM imaging workstations. Windows delivery ships through a signed installer; Linux delivery follows a reproducible binary package path.

Dependency isolation

Customer builds stay clean. The SDK presents a stable C++ contract while implementation dependencies remain private to our binary. No third-party headers leak into your application layer, and your release process stays separate from ours.

Reproducibility

Every shipped model artifact is uniquely versioned, gated by an export-time quality threshold, and traceable to a sealed training run. That traceability extends into the release package so evaluation, validation, and field support all refer to the same artifact identity.

Evaluation track

A paid evaluation licence is available for OEM teams that need to validate fit inside their own environment before a broader commercial agreement. Integration support, package contents, and commercial terms stay under NDA.

Ready to evaluate the SDK inside your own product?

If you need package details, evaluation terms, or a technical walkthrough, start the conversation under NDA.